Monday, 3 March 2014

Good Level Designs(Gamasutra Question 4)

Being there over thousands of video games, and with that over millions game levels. A good video game level in my opinion should have a variety of puzzles, action, mystery and have an original feel too it, for example: Farcry 3(Mission where you burn the marijuana fields while heavy music plays at the same time your character becomes slow and gets high)

 One video game level i personality enjoyed from Call Of Duty 2 was the first mission you play as a young Russian private in the Red army. Set in world war 2 time this level captures the look and feel of a 1940s war zone. this classic first person shooter does a fantastic job with enemies and concert design.

But what makes the level stand out is near the end of the mission. In the Game your main objective is too capture a main part of the city you are fighting in, you must hold your position while the music sets the tone of the next event.

Then the music stops and the next thing you hear is hundreds of soldiers screaming towards you and your allies. As you defend the trenches there is a break in the enemies charge, before you now it its your turn to charge.

This in my opinion is what a game level should be like, with a mixture of visual appeal as well as the setting and intensity, and this is what this level has.      

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